The Division Makes Its Way to the Tabletop Gaming World as a Brutally Tactical Tabletop Role-Playing Game

The intense world of Tom Clancy’s The Division will be translated into a dice-based role-playing experience. A collaboration was established to create a tabletop RPG that explores the franchise’s apocalyptic landscape. The project has been announced, with a funding drive planned to begin in April of 2026.

"This project aims to deliver the franchise’s distinctive tension, strategic depth, and iconic world-building to the tabletop, offering fans a new way to experience The Division through deep narrative and mission-based gameplay," states an announcement.

Launch products are set to feature a starter set, core rulebooks, a Game Master screen, miniatures, and various deluxe editions.

Delving Into The Division's Apocalyptic World

In this setting, a deadly virus called Green Poison was released in NYC, sending the United States into chaos. As the crisis worsens, civil order breaks down and hostile groups rise, turning the urban landscape into a warzone. To restore law and order, the authorities {activate|deploy] The Division, a secret cell of sleeper agents. This is where the players come in.

Development on the game has been in progress for approximately several years, and it is confirmed to be complete. The forthcoming Kickstarter campaign will function as a pre-launch sales platform to access a wider market, specifically in North America. Production is slated to begin immediately following the campaign, with shipping expected for later in 2026.

An Innovative Gameplay Mechanic: The GRIS System

An early look at the system reveals it uses d10s predominantly through its proprietary GRIS system, promoting a streamlined and strategic approach. Agents use skills or traits to assemble a handful of dice, typically between one and five d10s.

  • Rather than summing the total, players choose a single “result die” from the group.
  • This die is then compared against a set challenge number.
  • Rolling a natural 10 triggers special effects, such as extra damage or boosted support.

Combat Emphasize Positioning and Awareness

Battles prioritize positioning and environmental awareness, mirroring the source material. Elements like cover, elevation, or line of sight have a direct impact dice rolls. This system seems built to reward coordination and clever tactics over raw numbers.

A Novel Wound Mechanic

The way health is tracked adds a interesting thematic twist. Agents have a wound threshold; sustaining too much damage reduces their capabilities by lowering the size of their dice pool.

  1. At zero health, an operative collapses, but is not unconscious.
  2. They can still move and perform restricted acts, emulating the "downed" state seen in many shooter games.
  3. Any player knocked down must roll on a injury chart, potentially gaining persistent effects like shock or crippling injuries.

An Introductory Adventure

A publicly available Quickstart Guide is promised soon. It includes a ready-to-play starting adventure titled Ashes of Murray Hill. In this scenario, players spearhead the hunt for a missing medical team and work to stop an assault by the notorious Rikers gang, who have taken over that NYC neighborhood. Further information and the full range of offerings will be detailed near the campaign launch.

Linda Buck
Linda Buck

A senior web developer with over a decade of experience in creating scalable digital solutions and mentoring tech teams.